SPRAWL zero Epic Store Launch Guide: Price, Bundles, Platforms, and First Impressions
SPRAWL zero is out now on the Epic Store, Steam, and consoles. Here's the price, bundles, platforms, and what players are saying about MAETH's prequel.
SPRAWL zero is out, and if you have been hunting for the SPRAWL zero Epic Store page, you are in good company. MAETH's cyberpunk prequel launched on September 8, 2026 across PC and every current console, and it has already settled into a "Very Positive" rating on Steam. The follow-up to 2023's SPRAWL trades wall-running for gravity-powered combat, and the SPRAWL zero Epic Store listing is live right now. Below you will find the price, the bundles worth your money, the system requirements, and what players are actually saying about the game.
SPRAWL zero Epic Store Release: What Landed on September 8
SPRAWL zero is the prequel to 2023's SPRAWL, the retro cyberpunk shooter that won players over with stylish slow-motion gunplay and a bleak, sun-bleached city. Developer MAETH returned for this one, with Kwalee handling publishing duties.
The launch was a full multi-platform rollout rather than a staggered one. PC players can buy the game through Steam, Steam Deck, or the Epic Games Store, while console owners have Xbox Series X/S, PlayStation 5, and Nintendo Switch 2 versions available. A free demo remains downloadable on Steam for anyone who wants to test the combat loop before committing.
| Detail | Information |
|---|---|
| Release date | September 8, 2026 |
| Developer | MAETH |
| Publisher | Kwalee |
| Platforms | PC (Steam, Epic Games Store), Steam Deck, Xbox Series X/S, PS5, Nintendo Switch 2 |
| Base price | $24.99 (20% off at $19.99 through September 22) |
| Steam rating | Very Positive — 94% positive on the live Steam listing |
| Steam Achievements | 61 |
| Steam Deck status | Playable |
| Modes | Single-player, with Family Sharing on Steam |
The reception has been strong for an indie release. Steam shows 94% positive on the live Steam listing, and the wider pool has a changing all-review total; its positive/negative split changes with the live page. That is the kind of reception that usually signals a game delivering exactly what its audience wanted.
Editions, Prices, and Bundles: What to Actually Buy
The standard edition is the obvious entry point, but SPRAWL zero has a busier store page than most shooters its size. There are five bundles in total, plus two pieces of standalone DLC.
| Edition or bundle | What's included | Price |
|---|---|---|
| SPRAWL zero (standard) | Base game | $19.99 (20% off $24.99, ends September 22) |
| Deluxe Edition | Game, 17-track soundtrack, digital art book | $26.07 (15% off $30.57) |
| ENTER THE SPRAWL Bundle | SPRAWL + SPRAWL zero | $21.36 (41% off $35.98) |
| SPRAWL zero x Trepang2 | Both games | $44.98 (9% off $49.48) |
| SPRAWL zero x Turbo Overkill | Both games | Bundle discount applied |
| SPRAWL zero x Severed Steel | Both games | Bundle discount applied |
| Soundtrack / art book | Sold separately | $4.99 / $3.99 ($8.98 together) |
Which version fits your situation
- You have never played the original SPRAWL: grab the ENTER THE SPRAWL bundle. It is the steepest discount on the page and gives you the prequel plus the 2023 game.
- You already own SPRAWL: take the standard edition at 20% off before the introductory offer closes on September 22.
- You want the music and art: the Deluxe Edition costs roughly $6 more than the base game and includes a 17-track album from composer Carlos Lizarraga (REVEL) plus a digital art book.
- You have been eyeing Trepang2, Turbo Overkill, or Severed Steel: the crossover bundles are the cheapest way to pick up two shooters at once.
One note on the SPRAWL zero Epic Store version: pricing and promotions can differ between storefronts and regions, so check the listing directly rather than assuming the Steam discount matches.
Platforms, System Requirements, and Steam Deck Support
SPRAWL zero is not a demanding game by modern standards. It ships at a 4 GB install size, which is remarkable for a 2026 release built on Unreal Engine 5 with console ports attached.
| Requirement | Minimum | Recommended |
|---|---|---|
| OS | Windows 10 64-bit | Windows 10/11 64-bit |
| Processor | Intel Core i5-8400 or AMD Ryzen 5 2600 | Intel Core i7-11700 or AMD Ryzen 7 5800X |
| Memory | 16 GB RAM | 32 GB RAM |
| Graphics | NVIDIA GTX 1050 Ti or AMD RX 570 | NVIDIA RTX 4060 Ti 16 GB or AMD RX 7600 XT |
| DirectX | Version 12 | Version 12 |
| Storage | 4 GB available space | 4 GB available space |
The 16 GB RAM floor is the one spec worth flagging — it is higher than the GPU requirement suggests, so check your build before buying.
Language support is broad for a studio this size: 11 languages are supported for interface and subtitles, while English is the only language with full audio.
| Feature | Support |
|---|---|
| Interface and subtitles | English, French, German, Spanish (Spain), Japanese, Korean, Portuguese (Brazil), Russian, Simplified Chinese, Traditional Chinese, Polish |
| Full audio | English only |
| Accessibility | Adjustable difficulty, subtitle options, camera comfort, custom volume, stereo sound, playable without quick-time events |
Combat: Gravity Gloves, Bullet-Time, and a New Protagonist
SPRAWL zero puts you in the steel boots of FIVE, a cybernetically enhanced supersoldier controlled by the Junta. Your directive is to eliminate SILAS, the leader of a radical techno-religious faction called IMAGO-DEI, while the city collapses into a factional power struggle.
The bigger story for returning players is how differently it plays. According to a hands-on demo preview, parkour wall-running — a centerpiece of the first game — is absent. Mobility still matters, but the emphasis shifts to physics-driven abilities, and that change appears to be landing well.
| Ability | What it does | Best used for |
|---|---|---|
| Gravity Gloves | Pull objects, rip loose walls, snatch weapons, catch grenades midair and hurl them back | Offense and environment control |
| Gravity Shield | Absorbs incoming fire and returns it, typically stunning rather than killing | Defensive counters |
| Bullet-Time | Slows time and magnetizes your shots toward enemies | Precision and shot placement |
| Rushdown | Aggressive push with invulnerability and destructive force | Closing distance |
| Melee punch | Liquefies enemies, but with a long windup | Last resort |
Weapons work differently too. You carry one gun at a time, and they are disposable — run dry and you throw the empty weapon at somebody's face and grab a replacement. With 40+ weapons and a limited ammo economy, the design pushes you toward your abilities rather than letting gunplay carry every fight.
There are guardrails to keep it honest: only one ability can be active at a time, you cannot sprint while using them, and abilities draw from an adrenaline meter. The demo patch documents one health stim drop for an ability kill; the retained notes do not establish automatic adrenaline recovery from health pickups or faster recharge from kills.
Enemy squads communicate, flank, and use covering fire and grenades, a structure the developers trace back to F.E.A.R. and Halo. Levels are handcrafted with multiple routes and verticality, so stealthy approaches, cover shooting, and physics brawling are all viable.
Reviews, Ratings, and Community Reports
Critical and creator reactions have been warm, and the numbers back it up.
| Source | Verdict |
|---|---|
| Steam user reviews | Very Positive — 94% positive on the live Steam listing |
| Vinesauce (Vinny) | Praised the loop of conserving ammo, punching, throwing objects, and stealing weapons |
| GameSpot | Highlighted fast-paced action, fluid gunplay, and the early-2000s Halo-era spirit |
| CGMagazine | Called it easy to play and hard to master, and "addictive" |
| Demo first-look preview | Rated it among the most anticipated shooters of the year |
Community reports from the Steam forums and review section paint a more granular picture. Player experience highlights include:
- Shielded enemies can drag. One reviewer described fighting four or five shielded enemies at once in the Acrophobia level as tedious when each takes multiple weapons to break.
- Enemy visibility is a recurring gripe. Several players note that distant enemies blend into the environment and are easiest to spot when attacking or highlighted.
- Weapon economy divides people. Some love the disposable-gun loop; others find it frustrating to lose a favorite weapon the moment ammo runs out.
- Performance is mostly clean but not perfect. Shader compilation stutter was reported by at least one player, though they described it as infrequent.
- Players want more. Requests for horde mode or multiplayer show up repeatedly in the community hub.
A demo preview also flagged two smaller issues worth knowing about: hologram highlights can mark enemies standing behind walls, and the gravity glove's lock-on occasionally snaps to the wrong target. The same preview noted heavy particle effects can make busy firefights hard to read, though that may ease with more playtime.
FAQ About the SPRAWL zero Epic Store Release
Is SPRAWL zero available on the Epic Games Store? Yes. SPRAWL zero launched on PC via Steam, Steam Deck, and the Epic Games Store on September 8, 2026, alongside Xbox Series X/S, PS5, and Nintendo Switch 2 versions. You can compare the official SPRAWL zero Steam page against the Epic Games Store listing to check current regional pricing.
How much does SPRAWL zero cost? The standard edition lists at $24.99, with a 20% introductory discount bringing it to $19.99 through September 22. The Deluxe Edition, which adds the soundtrack and art book, is $26.07.
Is SPRAWL zero a sequel or a prequel? It is a prequel to 2023's SPRAWL. You play as a new protagonist, FIVE, rather than the first game's lead, and the story focuses on the Junta's campaign against the IMAGO-DEI cult.
Is there a demo I can try first? Yes. A free demo is available on Steam, covering roughly two levels. It is the best way to judge whether the ability-driven combat and disposable-weapon system click for you before you buy.
How long is SPRAWL zero? Length varies by difficulty and how thoroughly you hunt collectibles, and the game includes 61 Steam Achievements plus a full set of Relic Fragments and PDAs to find. Players chasing a complete run on the hardest difficulty report substantially longer playtimes than those pushing straight through the campaign.
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