SPRAWL zero Domination Collectibles: Full Mission Sweep Guide
A practical guide to the SPRAWL zero Domination collectibles sweep — mission order, collectible types, and the achievements tied to full mission cleanup.
Why the SPRAWL zero Domination Collectibles Hunt Is Rarer Than It Looks
SPRAWL zero is a fast-paced shooter built in the spirit of the Golden Age of 2000s FPS games, set in a brutal cyberpunk city collapsing under military rule and cult fanaticism. You carve through it with Gravity-Gloves, augments, and a roster of more than 40 weapons — a toolkit engineered for speed, not for combing every corner of a map.
That mismatch is precisely why the SPRAWL zero Domination collectibles achievement sits in the deep end of the rarity pool. Steam's live achievement data shows that full collection is much rarer than simply finishing the Domination mission. The exact gap changes over time, so this guide does not freeze a percentage snapshot.
Here is how the three Domination achievements compare:
| Achievement | Requirement | Current Steam status |
|---|---|---|
| Domination | Complete Domination | Dynamic; check Steam |
| Untouchable | Secure the LZ in Domination without interruption | Dynamic; check Steam |
| Domination Completion | Find all collectibles in Domination | Dynamic; check Steam |
The gap between finishing Domination and fully sweeping it tells you something useful: the mission itself is not the only obstacle. Many players beat Domination, while a smaller share completes its collection. That is a habit problem as much as a difficulty problem — and habits are fixable.
SPRAWL zero ships with 61 achievements in total, and the capstone, Synthesis, is rare in the live Steam data. Every collectible achievement you knock out moves you closer to it.
Where Domination Sits in the SPRAWL zero Mission Order
Steam does not publish an official mission list, but the named completion achievements give you a useful cross-check. Do not treat their changing global unlock rates as a fixed mission order.
| Mission | Current Steam status |
|---|---|
| The Graveyard | Dynamic; check Steam |
| Buried | Dynamic; check Steam |
| Domination | Dynamic; check Steam |
| Adusta Terra | Dynamic; check Steam |
| God's Light | Dynamic; check Steam |
| Maeth | Dynamic; check Steam |
| Eden | Dynamic; check Steam |
| Acrophobia | Dynamic; check Steam |
| The Spire | Dynamic; check Steam |
| From Kingdom to Crown | Dynamic; check Steam |
| Amet | Dynamic; check Steam |
If the inferred order remains consistent, Domination appears early in the achievement progression. That matters for planning: you are hunting collectibles in an early-game area, not a late-game gauntlet. Verify the live achievement list before treating this as an official mission order.
For reference, "Five's Mercy" is the achievement for completing all levels. The named achievement list places Amet at the end of the documented sequence; Steam's live rate is not used here to prove mission order.
The takeaway is simple. Do not save the SPRAWL zero Domination collectibles for some hypothetical endgame cleanup session. Do them while the level is still fresh in your hands.
Every Collectible Type in SPRAWL zero — and Which Achievement It Feeds
The achievement list reveals four distinct collectible categories in SPRAWL zero, plus the per-mission sets that feed the "Completion" achievements.
| System or achievement | What it tracks | Current Steam status | Scope |
|---|---|---|---|
| Codex Entries | Scholar | Dynamic; check Steam | Across all missions |
| Relic Fragments | Archaeologist | Dynamic; check Steam | Across all missions |
| Golden God | Unlock all Golden Relics | Dynamic; check Steam | Across all missions |
| Masochist | Unlock all Rusted Relics | Dynamic; check Steam | Across all missions |
| Domination's mission set | Domination Completion | Dynamic; check Steam | Domination only |
A caveat worth stating plainly: the achievement data confirms these categories exist and confirms what each achievement demands, but it does not publish a count of how many pickups are inside Domination specifically. Anyone quoting an exact number without a source is guessing.
What you can rely on is the pattern. Each mission has its own completion achievement — The Graveyard, Buried, Adusta Terra, God's Light, Maeth, Eden, Acrophobia, The Spire, From Kingdom to Crown, Amet, and Domination all have one. Global and mission-level collectibles are tracked separately, so clearing Domination's set will not automatically finish Scholar or Archaeologist.
Plan for two passes through every level: one to complete it, one to strip it.
A Step-by-Step Sweep Plan for SPRAWL zero Domination Collectibles
No verified location-by-location map for Domination has been published in the sources reviewed here, so treat the framework below as a method rather than a route. It is built around how collectible hunting works in movement-heavy shooters, and it reflects community practice rather than an official walkthrough.
| Step | Action | Why it matters |
|---|---|---|
| 1 | Finish Domination once, normally | The Domination achievement confirms you have seen the critical path |
| 2 | Replay the level with combat as a secondary goal | Hunting while fighting splits your attention and slows both |
| 3 | Sweep the perimeter before pushing the objective | Objective progress is what usually ends a mission |
| 4 | Check vertical space — ledges, catwalks, rooftops | Fast shooters hide pickups where the camera rarely points |
| 5 | Investigate every side room and dead end | Collectibles rarely sit on the main route |
| 6 | Re-run the level if the achievement does not fire | One missed pickup means the whole set is incomplete |
A few practical habits make the sweep faster:
- Learn the level's shape first. Sprint through Domination with no hunting goal and build a mental map. Route knowledge is worth more than reflexes here.
- Use the full movement toolkit. Gravity-Gloves, augments, and your weapon roster exist to move you through space as much as to kill things. Geometry the critical path ignores is exactly where collectibles live.
- Do the dirty work before the objective. Once you push toward the end of a mission, backtracking gets expensive.
- Trust the achievement, not your memory. Domination Completion is the confirmation that counts. If it has not unlocked, something is still out there.
- Separate your runs. A collectible pass and a no-damage pass pull in opposite directions — one wants you to linger, the other wants you to move.
Pairing the Cleanup With Untouchable and the Rest of the Completion List
Two Domination achievements compete for your attention. "Untouchable" — securing the LZ without interruption — and the collectible sweep reward different play styles. Check their live Steam rates if you want to compare them, but do not rely on a frozen ratio.
If you are chasing both, run them separately. Take a slow, thorough pass for the SPRAWL zero Domination collectibles, then reset and do a clean, aggressive push for Untouchable. Trying to sweep and stay uninterrupted at the same time usually costs you both.
The wider collectible picture is worth seeing in one place, sorted from most common to rarest:
| Rank | Achievement | Current Steam status |
|---|---|---|
| 1 | The Graveyard Completion | Dynamic; check Steam |
| 2 | Amet Completion | Dynamic; check Steam |
| 3 | Buried Completion | Dynamic; check Steam |
| 4 | Domination Completion | Dynamic; check Steam |
| 5 | Adusta Terra Completion | Dynamic; check Steam |
| 6 | The Spire Completion | Dynamic; check Steam |
| 7 | Maeth Completion | Dynamic; check Steam |
| 8 | Eden Completion | Dynamic; check Steam |
| 9 | God's Light Completion | Dynamic; check Steam |
| 10 | From Kingdom to Crown Completion | Dynamic; check Steam |
| 11 | Acrophobia Completion | Dynamic; check Steam |
Read that table as a checklist rather than a permanent difficulty ladder. The Graveyard is a sensible place to build sweeping habits, while Acrophobia is widely treated as a demanding collection target.
For the full achievement roster and live global percentages, the SPRAWL zero global achievement stats on Steam Community are the authoritative reference. For game details, screenshots, and platform info, see SPRAWL zero on Steam.
FAQ: SPRAWL zero Domination Collectibles
What does the Domination Completion achievement require? It unlocks when you find every collectible in the Domination mission. Its live unlock rate is lower than the ordinary Domination completion rate in the current Steam data; check the linked page for a dated comparison.
How many collectibles are hidden in Domination? Steam's achievement data confirms the requirement but does not publish a per-mission count, and no verified list appeared in the sources reviewed here. Player experience suggests treating the achievement unlock itself as your confirmation: if Domination Completion has not fired, at least one pickup is still missing.
Should I hunt the SPRAWL zero Domination collectibles before or after finishing the game? Earlier is better. Domination is the third mission most players complete based on global unlock rates, so the enemies and level layout are friendlier than anything in Acrophobia or Amet. Clearing it early also builds the sweeping habits you will need for the ten missions that follow.
Do Domination's collectibles count toward Scholar and Archaeologist? No. Codex Entries and Relic Fragments are tracked across the whole game and feed their own achievements; Golden God and Masochist track Golden/Rusted Relic unlocks separately. Mission-level sets like the SPRAWL zero Domination collectibles are separate, so a full Domination sweep gets you one achievement closer to Synthesis — not four.
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